However some of his "fans" accidentally bumped into the saucer and knocked him down somewhere over Central America. After fighting through ancient Egypt and killing Ugh Zan III (one of if not the largest boss in all of FPS's history), he gets a Sirian saucer and heads straight for Mental.
Unfortunately Mental's minions were waiting. Luckily they left their technology behind, which allowed mankind to travel across the universe. The Sirians were an ancient civilization that were around before humans and disappeared on Earth. In Sam's time, Mental has wreaked havoc on humanity and humanity decided to use the "Time Lock" which is was an artifact left behind by the Sirians that can send one person back in time. Sam "Serious" Stone is a warrior from the future that is sent back in time to stop Mental and save the future. Many see him as a parody of Duke Nukem and the game a parody of other first person shooters. Serious Sam is also notable for it's humor and parodies. All the game has you do is shoot enemies and get to the end of the level but it does the few things it does well which has allowed it to receive top editor awards.
SERIOUS SAM 3 HARPY SERIES
However it's simplicity is where the meat of the series resides. The game itself has been often described as an arcade first-person shooter much like the older Doom or Quake franchises.
SERIOUS SAM 3 HARPY PC
The second encounter was released in 2002 which was a time when many complex and deep first person shooters on the PC had been released like Deus Ex, System Shock 2, and Half-Life. The series is known for it's insane amount of enemies and it's gigantic bosses. He runs (constantly) fighting against a very large number or various alien enemies. The game is broken up into three different sections in this game as opposed to one main location in Egypt in the First Encounter. The game features Sam "Serious" Stone on another adventure through more varied environments than the first. This is not an expansion but the second part of a larger two part game in which the second encounter builds upon the first.